The Tales series is known for how well its stories are told, and Arise is no exception. In fact, Arise is now my favorite in the series, exceeding Symphonia. It centers around Alphen, a slave with a mysterious past who cannot feel pain. He is charming and helpful, going out of his way to assist anyone in need and acting as a protector of his fellow slaves. He shares the lead role with Shionne, a member of the slaver race who cannot be physically touched without cursed magic thorns erupting from her body. Watching their relationship grow from contentious but necessary to actually becoming friends is one of my favorite parts of any game in 2021.
The other characters also learn and grow, which felt good to witness. There are not just worldwide stakes but interpersonal ones as well; everyone has their damages and they must learn how to cope and deal with them. Without spoiling anything, the story touches on the horrors of war and slavery, the long-lasting affects of colonization on indigenous peoples, the realization of one’s own privilege and how it relates to others and the less fortunate, one’s purpose in a damaged world and what they can do to help, and more. But that’s not to say everything is dour – there are plenty of moments that made me laugh out loud or smile because of how charming the well-rounded and flawed characters can be, and they’re made even better by a stellar voice cast
The painted, almost watercolor look really makes Arise stand out from previous entries and the art direction makes everything easy to understand. The world is massive, too, and exploring all of its regions takes around 50 hours.
If I had to find one thing to complain about, it’s the small but frequent localization issues. For instance, sometimes the lip synching is off – I couldn’t tell if it was a timing thing or they just never animated the characters to sync with the English voice acting. I also caught the occasional typo in the subtitles, or noticed a character would say a word that was not what was written in the subtitle. But other than that, Arise seems very well polished.
After grasping the new combat system, the ultimate test of skill comes in the form of two things: big monsters that you can find in the open world, and boss battles. Usually coming at the end of each area, bosses typically have a wider combat arena than normal and area-of-effect skills that can take out your whole party if you’re not careful. While these fights might take more effort, they never overstay their welcome or feel unfair. Every boss fight feels like a culmination of the area it takes place in, from making good use of the new abilities you’ve learned there to expanding how the enemies you’ve fought there use their attacks.
Even when you’re not actively fighting, everything you do feeds back into the combat. There’s a crafting system for making better weapons with materials found from ore around the map and from items dropped by enemies. There’s a cooking system that gives various bonuses from attack to defense and even buffs for finding better materials. There are cute little owls scattered about that give you costume customization pieces, which in itself does not give you any sort of combat bonuses, but collecting enough will unlock other useful things to use in combat. And that’s not even mentioning walking off the beaten path to find items and rare monsters that drop even better loot. I never once felt like anything I did was wasting my time; in fact, I intend to go back for more so that I can play at a more leisurely pace and soak in everything I want.
Though exploring the world is fun to do, Arise does have an expansive fast-travel system that takes a lot of the slog of backtracking out of the equation. It’s just one of the many quality-of-life improvements over previous Tales games that kept the pace of the story and action going over the entire 50 hours.
I’m very pleased to say that Bandai Namco has hit the mark in reinvigorating the 26-year-old Tales RPG series. Tales of Arise brings to life a beautifully realized world with a story that isn’t afraid to tackle heavy subjects and knows when to take its foot off the gas for a bit. Its characters feel real and relatable even in fantastical situations, and a fresh and fun combat system livens up their battles. Combined with plenty of quality-of-life improvements ironing out some of the series’ long-standing frustrations, this is an easy recommendation to not just fans of the long-running series but anyone interested in diving into an expansive action-RPG.