Posted By 0 Comment(s) 1256 View(s) Branding
A month after its declaration, a continuation of the abruptly gigantic "multiplayer space riddle" Among Us has been dropped. To the extent retractions go, it's a moderately welcome one: studio Innersloth has selected to continue taking a shot at (and fixing) the first game.
In its declaration, Innersloth composes that while the Among Us codebase is awkward and out of date, it bodes well to proceed with take a shot at it given its abrupt notoriety. Obviously, that implies a ton of work adjusting it for a playerbase a lot bigger than the studio ever anticipated.
"We have chosen to drop Among Us 2 and rather put all our concentration into improving Among Us 1," the post peruses. "The entirety of the substance we had gotten ready for Among Us 2 will rather go into Among Us 1."
It seems like the studio will be occupied. Following the game's unexpected rising to far reaching Twitch notoriety its workers have been copping a pounding, which is a circumstance actually being tended to. All the more excitingly, visually challenged help is not too far off, just like another stage and a companions framework.
After reporting the continuation a month ago, Innersloth noticed that the first game was "not made to be this enormous" and accordingly, it was "amazingly difficult to include more things without breaking existing things". In any case, it's a major danger to section the playerbase of such an apparently specialty title, so it's likely an insightful move to fix the game individuals as of now have.